Why Watching isn’t Playing
Waves is about flow. It’s a game that exists in order to get people into a zen like trance state where they completely forget their self and just play. This means the game is all about feel and if I start trying to make things that feel good to a player look good to spectators then it will lose that.
The Evolution of an Idea
Back in November ’09 I started messing around with UDK one weekend. What I ended up with at the end of it was a short video of a tiny level that hinted at a physics based puzzle game. 8 months later that game has evolved into Waves. Below is every video of the game since [...]



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