On Rolling Dice
I’m implementing skill checks in BFD right now and got to wondering about dice probabilities. One of the things I wanted to try and avoid is using pure probability values in the belief that by using a dice based system people will have an easier time visualising what’s going on behind the scenes and can [...]
Multiplayer is Hard
As the topic says. Multiplayer is hard. If you are a games developer who has only ever made single player games before then you have absolutely no idea the headaches that are involved when you try to make a multiplayer one. They are many and painful. I am of course talking about my new project [...]



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