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Agoraphobic Cephalopoda. Also Independent Videogames!

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Slow Going

Written by Rob on July 19, 2011 - 0 Comments
Categories: DevLog, Waves

I just wanted to post quickly to say that I am still alive and Waves is still being worked on despite the lack of activity from myself either here or on Twitter. This is due to my being out of the country right now helping my girlfriend move house as well as looking after a [...]

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Bombing Run

Written by Rob on June 3, 2011 - 1 Comment
Categories: DevLog, Waves

Bombing Run is mostly finished. In this mode you have no weapons and the only way to kill anything is by picking up explosives from the Red Gate and delivering them to the Nuke Gate. It’s not simple though. The explosives are on a ten second timer and if you don’t get them into the [...]

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5 Hours of Particle Effects

Written by Rob on May 27, 2011 - 0 Comments
Categories: DevLog, Waves

I’ve been working on The Cube (remember him? He’d clump about the arena not really doing much but being kinda cool). Well The Cube has gotten a little smaller and had a facelift. He’s also learnt a new trick – Stay still too long and he might just charge straight at you. All that tumbling [...]

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The Cutting Room Floor

Written by Rob on May 24, 2011 - 2 Comments
Categories: DevLog, Waves

All ideas are not created equal. If you follow me on Twitter you will be privy to the more detailed aspects of Waves development and will have seen lots of screenshots of stuff that is in development and in some cases been cut from the game. I thought I’d share some of them with everybody [...]

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Against the Clock

Written by Rob on May 10, 2011 - 2 Comments
Categories: DevLog, News, Waves

Lets start with a video! More info, screenshots and a desktop wallpaper beneath the cut!

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Communication Breakdown

Written by Rob on January 9, 2011 - 7 Comments
Categories: DevLog, Waves

Women will be acutely aware of this phenomena but men do not follow instructions. I’d argue that this is because the male mind is hard wired to problem solve, we get a big kick out it. This means that when faced with a new toy the last thing we will ever do is read a [...]

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Knowing what “Done” looks like

Written by Rob on November 10, 2010 - 0 Comments
Categories: DevLog, Waves

It’s important to know what “Done” looks like. It’s a phrase one of my friends uses when talking about programming. So far the development of Waves has been in what I would consider a pre-production phase. I know that alot of people think it looks finished because it’s graphically very polished but the reality is [...]

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The Creative Process

Written by Rob on October 13, 2010 - 0 Comments
Categories: DevLog, Random

It is exactly like this. Exactly. My thanks to VirusComix.com for this fine replica of the inside of my head.

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Biscuit Fuelled

Written by Rob on September 20, 2010 - 4 Comments
Categories: DevLog, Random, Waves

Last week I applied for a development grant from the lovely people at RockPaperShotgun.com and was lucky enough to be chosen to receive a Biscuit. Today that Biscuit arrived. I must say that on seeing Quinns child like scrawl on the envelope I was overcome with joy. At last! Funding!   It turns out I [...]

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September Round-up – New Video

Written by Rob on September 14, 2010 - 0 Comments
Categories: DevLog, Waves

Hello! I must apologise for being late but there was a cat outside and I got distracted. It’s been a while since we’ve done this hasn’t it? It feels like only yesterday but somehow it’s been over four months. Amazing. While I like to think that you come to these events for the amazing conversation [...]

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    • @paxl13 I don't have a mac build of Waves yet (due to not having a Mac) but if it can run Dungeon Defenders it should run Waves. 2012/05/17
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