The Week After


So Waves was released a week ago and since then there have been 2 patches on Steam and a third that will hopefully go live tonight (EDIT: It has gone live already). That’s more patches than Skyrim has had and I’ve definitely fixed more things than I’ve broken.

Generally the only bugs have been with Achievements and that’s largely because achievements are hard to debug until you can actually see the stats for them which I couldn’t during the beta. Everything else has been adding little feature requests like being able to pick a Random announcer each game or turning off the Aim Line.

Since release several people have said some very nice things about Waves in what are known as “Reviews” I shall share the ones I know about below along with some of my favourite quotes:

DealSpwn “Prepare for hectic unforgiving splendour and retinal titilation of the highest order.”
The72Pins “If you’re looking for a game to take the place of the never to be seen Geometry Wars 3, then this is it.”
Kotaku “Waves is the most addictive little twin-stick shooter I’ve played since Geometry Wars.”
IndieGamesMag “Waves is a hard hitting, spunk-filled fireworks display.”
ElectronDance “1 min of its edge-of-seat bullet ballet = the handstrain of 6 self-love sessions.”
DIYGamer “it’s a lot bloody good.”

Some other things that have happened since release is the Survival leaderboards have seen 4 players break the 1 billion barrier with one player managing to hit the score cap I had to implement because Steam Leaderboards and UDK don’t support 64bit integers.

The current top score for the Challenge mode was actually caught on camera and is on Youtube as well which was quite lucky.

I shall now address the things that people ask me (aside from “Can I have a review copy?”):

Q: Can we have more music?

A: Music is expensive. Really expensive. Waves has not yet made enough that I can afford to pay SMILETRON to make some new tracks. So at the moment no.

Q: Will the soundtrack be released?

A: We’re working on it. SMILETRON is mastering the ingame tracks into an album friendly format at the moment. When it’s closer to happening I’ll post about it.

Q: The Friends leaderboard is a bit slow isn’t it?

A: Yep it is. This is unfortunately a UDK issue and one I was hoping would be fixed with the October update. It wasn’t. This is one of those bugs that I can’t do anything about. The November UDK update may fix it but I’m not promising anything.

Q: Is there going to be a Mac, XBLA, PSN, iThing version?

A: XBLA and PSN isn’t going to happen unless the game makes a huge amount of money. The UDK licence doesn’t cover those platforms so I’d need a full Unreal licence. That’s assuming I got a slot which I think is incredibly unlikely. A Mac or iThing version may happen further down the line but it requires that I have a Mac and iThing to test on which I can’t afford right now.