Bombing Run

Bombing Run is mostly finished.

In this mode you have no weapons and the only way to kill anything is by picking up explosives from the Red Gate and delivering them to the Nuke Gate.

It’s not simple though. The explosives are on a ten second timer and if you don’t get them into the gate on time then they’re going to explode taking you with them.

You can gain an advantage though – get a X10 Combo and you’ll receive a shield which will knock nearby enemies away if you get hit. If you want you can even trigger it early with the bomb button. It comes in very hand if you need to dive headfirst into the mass of enemies to get to the gate.

This is probably the hardest mode so far in Waves. If you notice the scores at the end of the video this was the first run I scored over 1 million in. It is incredibly harsh and made me focus very closely on the collision detection code and I spent hours tuning the players movement speed and acceleration as a result.

Even though this is the hardest mode in the game to get really high scores at I’ve found myself to be completely addicted to it. I’ve lost hours when I was testing something because I compulsively hit the “Play Again” button at the end of each round. I’m hoping this is a good sign.

There are some other graphical changes in this version – most obviously the trails behind enemies and the new explosions. All of these are in the other modes and the game is even running faster now than it was when I made the Time Attack video.

Things are moving along very quickly and should be ready for a release in the autumn.

September Round-up – New Video

Hello! I must apologise for being late but there was a cat outside and I got distracted.

It’s been a while since we’ve done this hasn’t it? It feels like only yesterday but somehow it’s been over four months. Amazing.

While I like to think that you come to these events for the amazing conversation and my winning personality I suspect you’re really only here for the latest Videogram of Waves. Well if that’s the case I may as well get it out of the way early.

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The Evolution of an Idea

Back in November ’09 I started messing around with UDK one weekend. What I ended up with at the end of it was a short video of a tiny level that hinted at a physics based puzzle game.

8 months later that game has evolved into Waves.

Below is every video of the game since that first weekend until the most recent video of the May build. Waves has evolved rather than been designed with each new major addition being an experiment or the result of learning some new skill. I never set out to make an Arena shooter but somehow I ended up with one.

More videos beneath the cut…

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