5 Responses to “Not yet. But nearly.”

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  1. Flash for UI …
    Why the heck did you decide to do THAT?
    NEVER would I, personally, decide to do that.

    Probably because UDK makes it easy to integrate flash?

    AFAIK there’s also free flash editors out there. Not with all the newest flash-features yet, but you probably don’t need those anyway.
    Maybe you wanna give a search a shot?

  2. Another question:
    It currently requires a (xbox) controller?
    Did you think about alternative inputs, like Keyboard?

    • Rob

      You might notice that the controls screen includes a controller and mouse and keyboard controls.

      And yes I’m using Flash (well Scaleform really) for the UI because UDK has 2 options for the UI: Flash or making something yourself. The second option is more work and has worse performance. I’m going to try and outsource the UI to somebody who is actually good at this stuff at which point using Flash becomes a pretty big benefit.

  3. Tam Toucan

    Forgin my ignorance, but is the Flash License for Flash Builder? If so is there any reason you can’t use FlashDevelop?

    • Rob

      My knowledge of Flash can be contained in small thimble. The Scaleform tools are designed for Flash Professional and there is actually very little actionscript involved in making the UI (it’s mostly visual stuff) and so far I don’t think anybody has gotten a good Scaleform development environment setup in FlashDevelop.

      EDIT: I have since discovered that SoThink SWF Quicker should work with Scaleform quite nicely and is only $85 which is inside my budget. I may yet be able to get the menus working with the control pad at least.

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