18 Comments

  1. GoGoGadget
    October 11, 2011 @ 4:51 pm

    Crashing After the UDK EULA – …. so the first time you run the game yo may need to run it as administrator. Let me know in the comments if this solves the problem if you are having it.

    For me it didn’t solve the problem. It still crashes after the UDK EULA appeared.

    Reply

    • Rob
      October 11, 2011 @ 4:55 pm

      Does it give you any messages when it crashes? Can you find the launch.log file in Waves Demo/UDKGame/Logs/ and email it to rob[at]squidinabox[dot]com please.

    • GoGoGadget
      October 15, 2011 @ 7:13 am

      Hi Rob,
      with the latest version of the demo I had no problem and was able to play the game.
      Like Geometry wars the game shows me that I’m getting old and too slow for high highscores 🙂
      But it’s definitly fun!

  2. Ash
    October 11, 2011 @ 7:57 pm

    Sometimes the announcer robot lady stops announcing when bombs are ready. Once I die, she starts again randomly. I also think it would be easier to hear if the bomb-ready alert was just a noise you could easily identify like a bong or ping or something.

    Reply

    • Rob
      October 11, 2011 @ 8:41 pm

      There is a high pitched beeping that plays whenever you can use a bomb as well as the announcer. The announcer can interrupt herself if something more important happens such as when you die.

    • Ash
      October 12, 2011 @ 1:42 am

      I don’t think I’ve heard this high pitched beeping noise in the demo once. Its dead quiet and I see myself turn red and the bomb works. As far as the announcer, I can go for a good 30 seconds of nothing occurring and she doesn’t announce the bomb. She announces buffer just fine though.

    • Rob
      October 12, 2011 @ 1:53 am

      It’s definitely there. You may need to turn down the music and turn up the effects to hear it but I just tested the demo build and the beeping is indeed playing.

      It is possible that if you have a really dodgy sound card then the game may be running out of audio channels to play sounds on so it has to recycle some that are still playing in order to play new sounds. I tried to minimise this as much as I could but it might happen on very old/cheap sound hardware.

    • Rob
      October 12, 2011 @ 2:30 am

      The only way I can recreate anything remotely similar to what your describing is to force my max audio channels down to 8 from 32 at which point audio will start to noticeably cut out during intense action.

      EDIT: I can’t reproduce this on my hardware at all. Try downloading the demo again (There has been another update tonight) and uninstalling then reinstalling. If it still does it then I need to know everything about your audio hardware including make, drivers, setup (stereo, 2.1, quadrophonic, 5.1 7.1 etc) and even what you have the volume set at in the settings. Without more information I can’t help you.

    • Ash
      October 12, 2011 @ 3:19 am

      I hear it now. I had to turn down the music and bump the effects. Its still pretty quiet when theres a lot of action going on which is probably why I was able to hear everything else fine except that beep beep beep. My sound card definitely isn’t that old. Its an Asus Xonar running on an i7 940 Asus P6T.

    • Rob
      October 12, 2011 @ 3:28 am

      OK so long as it isn’t a bug that’s fine. I’ll make a note to push it higher in the mix for the full game.

  3. James
    October 11, 2011 @ 9:07 pm

    It’s freaking awesome 😀

    Reply

  4. DjParagon
    October 12, 2011 @ 6:22 pm

    Oh my god this demo is amazing !

    Kudos for squid in a box, you guys rocks, I seriously cannot wait for the release. This game is gonna be awesome. Thanks a lot for the demo !

    I just did 7,742,184 while recording, I’m so happy !

    Can I post a link to the video here ?

    Anyways, keep up the good work, I love the art style and the music, great great job on this guys.

    Reply

    • Rob
      October 12, 2011 @ 6:27 pm

      Sure post away. If it’s a rick roll or anything I’ll just edit it out 🙂 I think that might be the highest score I’ve heard of so grats!

  5. DjParagon
    October 12, 2011 @ 7:40 pm

    Oh snap, I messed up the link, sorry about that. Can you delete my previous post ? I’ll just copy/paste everything here.

    Thanks !

    I was surprised after the timer to see a seven million number, my previous best was around 3,8 and before that usualy in the 2 million-ish so yeah, I’m quite surprised !

    I never used the wuss button thinking it was really a wussy feature, but I had an epiphany with my first bomb used with it. Now I understand a bit better how it works, and it’s very cool 🙂

    Here is the link :
    http://www.youtube.com/watch?v=mP7AOJPLI68

    I really love the gameplay and design, also very good move choosing SMILETRON’s work, it could not be better.

    Thanks again for the awesome demo, see you next time !

    Reply

  6. Mirvra
    October 20, 2011 @ 11:00 am

    soooooo…. when/where do i get to buy the game? <.<;; i may be short on money… and i may be unemployed… but damn that demo made me smile XD really loving the music :3

    Reply

  7. Nopon
    October 27, 2011 @ 11:17 pm

    Dont know where i should report this bug but here seemed reasonable enough. You can get the game to run multile loops of audio (and game spawns at that). Heres how to replicate on the released demo version.
    1: Start Game > 2: Purposefully run into an enemu and die > 3: Restart the match > 4: Pause before game starts and spam the restart button several times > 5: The game shouldnt restart yet since the game hasn’t started a new match wait until the game just starts and your character spawns > 6: Spam restart again and play the resulting craziness 🙂
    Nonetheless thanks for the fun game and i hope this helps make the game better :).
    If I missed a step I’ll update after i test this again.

    Reply

    • Nopon
      October 27, 2011 @ 11:32 pm

      on a side note it may take several attempts to successfully get the glitch to occur (it takes me 2-4 attempts each time i replicate it).

    • Rob
      October 28, 2011 @ 3:12 pm

      Thanks for this I’ve fixed this for the full game.

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