Waves Demo. Maybe. Possibly.
So Waves is being made using UDK and it turns out that Epic are doing a promotional thing with IndieDB specifically for UDK games.
Now if you aren’t up to date with the UDK indie scene I’ll go over it for you. It’s got more in common with a modding community than a games development one. That is to say that more weapon renders get released to the public than evidence of actual gameplay so I’m in with a shot for this competition.
Now the problem is this: It requires that entrants release a public demo. They’ll accept private demos for the judging phase but if you win you have to release a public demo. This sucks as it would force me to release a demo of a game that I know isn’t finished and not in a state I consider ready for public consumption*.
So here is what we’re going to do. If you really want to play a buggy, unfinished unbalanced and 100% Work-in-Progress game that hasn’t even reached what I consider to be alpha yet then you need to let me know.
The best way is to follow @squidinabox on twitter.
If I hit 1000 followers by Monday the 6th then I will release a public demo of Waves that shows off essentially the first 3 minutes of the game in score attack mode. That’s basically up to the big cube boss. Defeat him and the round will end.
Essentially this:
In the final game Score Attack would just keep going until you run out of lives and there are going to be Time Attack, Practice and Challenge (aka levels, about 20 of them at least) modes in the full game with more enemies and some new mechanics.
If I don’t hit 1000 followers by Monday… well maybe. If you’re good.
* Yes I know it looks finished but believe me it isn’t.