38 Comments

  1. video games
    July 15, 2012 @ 5:10 pm

    I’ll say it since you can’t.

    ===================================================
    !!!!!!!!!!!!!!!!FUCK TOTAL BISCUIT!!!!!!!!!!!!!!!!!
    ===================================================

    That guy is such an idiot who only cares about Youtube views and subscriptions. I bought both geometry wars one and two, and I must say I thoroughly enjoy this more than Geometry Wars 2. I didn’t know about this game until I saw it in a list of “hidden gems” for the steam summer sale. I’ve played other twin sticks and they don’t come close to your game. Games like Beat Hazard are just a gimmick and the rest are for casual gamers who can’t play a game with real challenge.

    Congratulations on making my newest game addiction. This game is awesome, and I wish you would have received the publicity you deserved.

    Reply

  2. Ben Hymers
    July 16, 2012 @ 8:55 am

    I just bought Waves because of this blog post. I probably won’t have enough time to actually play it, but I feel like you deserve my money after sharing your thoughts on its development. Thanks 🙂

    Reply

  3. Ethan Vosburgh
    July 22, 2012 @ 10:55 am

    Why not put out a Mac Steam version? Is it that difficult to build to Mac from UDK?

    Reply

    • Rob
      July 22, 2012 @ 11:14 am

      Building to Mac from UDK is easy but the Steam integration in the Mac version of UDK is incomplete and the version of UDK Waves uses isn’t compatible with Mac at all.

  4. David Schoneveld
    August 21, 2012 @ 6:42 pm

    “a visual style that is distinct enough that you can look at a screenshot of the game and recognise it instantly” totally, Its been recognizable for a while. I watched the progress and such back when I was doing more Unreal work, was always impressed how much you were able to do solo. Thanks for the port mortem. great job on the game.

    Reply

  5. [db:seo标题]ET's Game
    September 30, 2012 @ 10:33 am

    […] majority of those for a discounted price. Interesting, but how on earth do I know? Why, by reading Waves: The Postmortening of course. A most intriguing insight into the making and marketing (of sorts) of an indie game, its […]

    Reply

  6. Counterweight 1: Squabbling Over Peanuts « Electron Dance
    January 22, 2013 @ 11:02 am

    […] Rob Hale writes about the sales of arena shooter Waves […]

    Reply

  7. Ricard
    February 4, 2013 @ 5:41 am

    I always assumed that youtubers like Total Biscuit just get the game sent to them, as well as a check over 1000 dollars and a mail saying “Plz, market this as being awesome, k thx have fun.”
    How did you make him review his game? Or did he do it on his own?
    (I am asking, because I dream of doing games as well, but I am so deterred by the arcanums of marketing, which seem to make or break every game independent of the quality)

    Reply

  8. Waves « PixelProspector - the indie goldmine
    June 26, 2014 @ 7:25 pm

    […] for 70% off on Steam. Moreover the developer has also written an interesting and comprehensive postmortem about the game (including sales stastics) July 14, 2012 Commercial, Indie Games, Shooter […]

    Reply

  9. Stop Making Sequels - Electron Dance
    September 25, 2015 @ 7:58 am

    […] reason I have concerns about Rob Hale working on Waves 2 to fund another game called Notorious. The original didn't do as well as Hale hoped; why will the follow-up which is probably going to look very similar in any screenshots do any […]

    Reply

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