Squid In A Box

Agoraphobic Cephalopoda. Also Independent Videogames!

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A Turn Based RPG

Written by Rob on January 27, 2012 - 0 Comments
Categories: DevLog

If I was good at marketing I would know that I should be building the Squid In A Box brand identity and associating it with a specific genre of game. Squid In A Box would be the developer that makes crazy neon shooters. It’s probably a good job then that I’m terrible at marketing. My policy has [...]

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Waves Update Preview

Written by Rob on December 13, 2011 - 4 Comments
Categories: DevLog, News, Waves

As mentioned before I’m working on a content update for Waves which will add a new game mode and a big bag of achievements for Steam. So here is a preview video of the new game mode: CHASE Chase is simple: 10: Touch a Red Pad and get 5 seconds on the clock. A new [...]

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4 Comments

The Week After

Written by Rob on November 23, 2011 - 6 Comments
Categories: DevLog, Waves

Hello! So Waves was released a week ago and since then there have been 2 patches on Steam and a third that will hopefully go live tonight (EDIT: It has gone live already). That’s more patches than Skyrim has had and I’ve definitely fixed more things than I’ve broken. Generally the only bugs have been [...]

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6 Comments

Blue Fire Dawn – Press G To Generate

Written by Rob on November 7, 2011 - 4 Comments
Categories: DevLog, Random

Waves is basically finished now so that means I get to mess around for a bit in the name of “Prototyping”. At the moment I have a vague hand-wavey idea of what I want to make after Waves but I can’t really commit to anything properly until I know if I will have enough money [...]

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4 Comments

There are no unlocks in Waves

Written by Rob on November 2, 2011 - 3 Comments
Categories: DevLog, Waves

The relevant bit is at around 3 minutes in. There are no unlocks in Waves. None at all. If you buy the game then you get access to all five game modes right away. This won’t prevent most of you trying them all out in the order they appear in the menu but there is absolutely nothing [...]

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3 Comments

Demo Feedback, Issues and What Happens Next

Written by Rob on October 11, 2011 - 18 Comments
Categories: DevLog, Waves

Hello lovely people! Thankyou for trying the Waves demo (You have tried it right? If not go here and do so then come back). The demo has been available for a little over 24 hours now and the feedback so far has been great. However the Demo has had some issues (one of which I [...]

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18 Comments

Slow Going

Written by Rob on July 19, 2011 - 0 Comments
Categories: DevLog, Waves

I just wanted to post quickly to say that I am still alive and Waves is still being worked on despite the lack of activity from myself either here or on Twitter. This is due to my being out of the country right now helping my girlfriend move house as well as looking after a [...]

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Bombing Run

Written by Rob on June 3, 2011 - 1 Comment
Categories: DevLog, Waves

Bombing Run is mostly finished. In this mode you have no weapons and the only way to kill anything is by picking up explosives from the Red Gate and delivering them to the Nuke Gate. It’s not simple though. The explosives are on a ten second timer and if you don’t get them into the [...]

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1 Comment

5 Hours of Particle Effects

Written by Rob on May 27, 2011 - 0 Comments
Categories: DevLog, Waves

I’ve been working on The Cube (remember him? He’d clump about the arena not really doing much but being kinda cool). Well The Cube has gotten a little smaller and had a facelift. He’s also learnt a new trick – Stay still too long and he might just charge straight at you. All that tumbling [...]

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The Cutting Room Floor

Written by Rob on May 24, 2011 - 2 Comments
Categories: DevLog, Waves

All ideas are not created equal. If you follow me on Twitter you will be privy to the more detailed aspects of Waves development and will have seen lots of screenshots of stuff that is in development and in some cases been cut from the game. I thought I’d share some of them with everybody [...]

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