7 Comments

  1. joao
    November 27, 2011 @ 2:51 am

    Really great game dude. Keep going.

    Reply

  2. Riley
    November 27, 2011 @ 3:30 am

    Being able to hide the UI really improved the look of the game and keeps me from checking the score too often. It also works very well with nVidia’s 3D vision system without the HUD. Thanks for the quick update.

    Reply

  3. Nick
    November 28, 2011 @ 8:00 pm

    A couple things I would like to point out though one being the fact that with the new update I believe it seems that in rush it will show my 2nd highest score instead of my highest at the part in game to the right which of course is annoying when I’m trying to beat it, although I can still see it everywhere else including the leader boards and the score screen after I die.

    In bombing run as well I find the places where you have to deliver the bomb can sometimes be too close to the green things that build up over time and end up being impossible to get too because they end up with the green stuff growing over the spot.

    As well I would like to mention is the fact that it seems when that I slow down time sometimes I end up dieing before I actually hit something? I realize hit detection must be a very tricky thing and I’m not entirely sure if I’m correct or maybe it just figures I would of died anyway? I was always really close when it happened and also I find that sometimes those little yellow things that go in threes sometimes seem to go right over me without hitting me often after I have broken it up into one or two parts left.

    The turning speed seems a bit too slow I don’t like how it kinda slows to a crawl for a second when I try to go in the other direction as I do die sometimes although I realize this is more personal preference then anything.

    Great game overall though most fun I have had in awhile as I have gotten tired of many of the generic big box sequels. Keep it up!

    Reply

    • Rob
      November 28, 2011 @ 10:34 pm

      The game always shows you the score that is immediately above your current score rather than the score at the top of the board. That’s always been the case since release.

      The shield in Bombing Run is there for those moments when the only way to drop the bomb is to dive headfirst into some enemies. You’re invincible for a moment after the shield breaks so just go for it.

      The collision detection is accurate but what happens is that Unreal always renders one frame behind (I can’t disable this despite trying) the gameplay. The few occasions when you notice this are when the collision was completely unavoidable anyway.

      There are a few frames immediately after the yellow ones break apart where the little ones cannot be hurt and cannot hurt you. Without this they would be instantly destroyed by the same volley of bullets that killed their mommy making them basically pointless.

      The secret to Waves is maintaining momentum and working out where you want to be in advance. If you really need to change direction quickly then use slowmo to do it as you are more agile in slowmo than at other times.

  4. r3mark
    November 29, 2011 @ 2:52 pm

    Great game! I am already addicted .. 😉

    Few things:
    * like Nick, I find spawns of green platforms (bombing run) under green hives unfair. I have to check on whether shield would solve it. I dont like it though.
    * BUG: If I play Rush and have a long run with a single life, I get several music tracks at the same time. This occurs after about 5 mins with one life. It happened to me 2 times already in the last few days, and still happens after the update. It almost feels like 3 tracks are playing at the same time then.
    * Minor-thing: immediately allow Escape-Key when died, cause when you had a bad game you’d like to restart instantly.

    Keep it up. I am absolutely amazed!!

    Reply

  5. fpdrumond
    November 30, 2011 @ 2:36 am

    For the score cap:
    You should do what we brazilians did on 80’s and 90’s inflation. Cut zeros from currency.
    You don’t need to cut so much as we did. Just three zeros from score sufices.
    So, the max score would be 2 trillion.

    Reply

  6. Play it loud: 2011 in Game Soundtracks | D22 Zone
    February 10, 2012 @ 3:36 pm

    […] only SMILETRON – isn’t actually available for download as a single unit yet, although the developer’s blog has hinted that it’s in the works. So that means that to enjoy the  soundtrack in full, […]

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.